Angelic Knight

Description
Angelic Knights are divine angels sent by The Three to worthy champions. They are the embodiment of justice and protection, and serve to defend the good of the world against evil. They don silver armor and golden wings, and have a faint holy glow about them. Their closed-faced helmets and uptight posture signify a mysterious stoicism and unwavering heroism.

Race: Celestial

Size: Medium

Alignment: Lawful Good

Speed: 40ft, 40ft Fly (Hover).

Languages: Common, Celestial, the language(s) of its bound keeper (if any)

Resistances: Slashing, Piercing, and Bludgeoning damage from nonmagical weapons.

Immunities: Poison damage, Radiant damage

Condition Immunities: Poisoned, Charmed

Abilities: STR:15, CON:16, DEX:11, INT:10, WIS:14, CHA:16

Features
An Angelic Knight is a Leveled Creature. As such, the abilities and features it has are dependent on the level it currently is. The features available to an Angelic Knight are as follows:

Hit Points
1d10+CON mod per level

Proficiencies
Armor: Light Armor, Medium Armor, Heavy Armor, Shields

Weapons: Simple Weapons, Martial Weapons

Tools: None

Saving Throws: Constitution, Wisdom

Skills: Athletics, Religion, Insight

Equipment
Angelic Knights start with the following equipment:


 * 1 Silvered Longsword
 * 1 Silver Shield (Shield, deals 1d4 Radiant damage when using the "shove" action)
 * 1 Plate Armor

Spellcasting
The Angelic Knight is capable of casting spells, and uses its Charisma modifier as its spellcasting modifier. Unlike most casters, Angelic Knights do not have spell slots. Instead, they use Resonance to cast spells, spending 2 Resonance points per spell level of the casted spell. They can cast spells at a higher level, spending the appropriate additional Resonance, but cannot cast spells at a higher level than their Spell Level listed in the Angelic Knight Table.

The Angelic Knight begins with these spells in its spellbook:

Resonance
The Angelic Knight has a reservoir of power it uses when interacting with the material plane, known as Resonance. It has a maximum number of resonance points equal to its level. If the Angelic Knight is bound to a champion, it and the champion share this Resonance reservoir. Resonance points are used for other abilities and casting spells. Resonance points regenerate while the Angelic Knight is in the Prime Plane, at a rate of 1 point every other round in which it began its turn in the Prime Plane in combat, or 1 point every 10 minutes out of combat.

Bound Equipment
The equipment that the Angelic Knight begins with is an extension of its own soul. The Angelic Knight is only capable of equipping and wearing its bound equipment, and if the Angelic Knight moves to another plane, its equipment teleports with it, reequipping the Knight if any of its gear is otherwise not equipped. If its equipment is damaged, the Angelic Knight can restore it by spending 10 minutes in the Prime Plane. The Angelic Knight's bound equipment cannot be moved to a plane that the Knight does not reside in, and is not affected by rust or acid, but can still be damaged through physical actions such as attacks that can sunder equipment.

Soulbind
Starting at level 2, the Angelic Knight begins to strengthen its bond with its keeper. If the Angelic Knight is bound to a keeper, it gains the ability to telepathically communicate with the keeper in the language that the keeper is most familiar with. The Angelic Knight is able to understand the keeper's language perfectly. The keeper can also speak telepathically to the Knight, using its own language, but it does not learn any languages that the Angelic Knight knows. This telepathic communication can even occur when both creatures are on different planes, but cannot occur if one creature is subjected to an anti magic field.

Call Weapon
Starting at level 2, the Angelic Knight can bring forth its bound equipment at will. As a move action, the Angelic Knight can call its bound equipment to them, causing the equipment to teleport to the Knight and instantly be equipped or wielded.

Reforge
Starting at level 3, the Angelic Knight can use its resonance to quickly reassemble its bound equipment. By spending 2 Resonance points as an action, the Angelic Knight can instantly repair any of its damaged bound gear in a flash of light, re-equipping it in the process if it was removed.