Guardian Keeper

-WIP-

Guardian Spirit
You form a bond with a Guardian Spirit, an Angelic Knight that will fight for your and obey your commands. It levels up as you do, and when it is summoned it has its own initiative roll. The Guardian can be summoned or dismissed as a movement action. While dismissed, the Guardian retreats to the Prime Plane, maintaining its initiative, and regenerating 1d4 hp every turn, but otherwise taking no actions. While summoned, the Guardian manifests in an unoccupied space of your choosing within 30 feet, and obeys your will telepathically (you directly control the Guardian during its turn). You cannot move the Guardian farther than 30 feet from your position, and if the Guardian starts its turn farther than 30 feet away from you, it will instantly teleport to an unoccupied spot of your choosing within 30 feet of you. If there is no valid space to teleport to, the Guardian is dismissed. When the Guardian is brought to 0 hp or below, instead of dying it will instantly be dismissed and brought to 0 hp. It will regenerate HP as normal, but cannot be summoned again until it reaches at least half HP if it is dismissed this way.

Summoning the Guardian requires a verbal OR somatic component, and the Guardian cannot be summoned or moved to an anti magic zone, but otherwise this ability is not considered a spell for the purposes of casting multiple spells in a single round. Dismissing the Guardian requires no components.

The Angelic Knight starts with its own set of equipment. It cannot equip other items, and cannot store items on its person. It can hold items while summoned, but cannot use them offensively, and if dismissed it will drop the items to the ground.

See the Angelic Knight stat sheet for more information.

Resonance
A spiritual bond between you and your Guardian manifests as a reservoir of energy shared between the both of you. You have a maximum number of Resonance points equal to your character level. Resonance points are used in various features related to your Guardian. Resonance points regenerate while your Guardian is dismissed, at a rate of 1 point every other round where you begin your turn with the Guardian dismissed while in combat, or one point every 10 minutes out of combat.