Desert Princess

Desert Princess
+1 Scimitar (Epic - requires attunement) Type: Martial Melee Weapon (sword) Weight: 3 Damage: 1d6 slashing Properties: Finesse, Light

 Magical Effects 

Keen Edge: This weapon can crit when rolling 18-20 on an attack roll.

Bandit's Guile: Dealing damage with a critical hit from this weapon causes sand to be kicked up from the ground. The creature hit must make a Constitution save (DC 14) or be blinded for 1d4 rounds.

Sandwhip: As an action, you can invoke this weapon to make a circular slash that extends the reach of the attack by whipping sand from the edge. Creatures within 10 feet of you must make a Dexterity saving throw, with the DC being equal to the disadvantaged attack roll and damage being equal to the weapon's damage. On a successful save, the creature takes half damage. On a failed save, the creature takes full damage and must make a Constitution save (DC14) or be blinded for 1d4 rounds. If you roll an 18-20 on the attack, you deal critical damage, and all creatures must take the Constitution save, regardless of if they made the Dexterity save. You can use this ability 3 times before needing to recharge it with a long rest.

Without attunement, the weapon does not benefit from any magical effects, and is treated as a standard Scimitar. The Jackal's signature blade. This wave-like scimitar has a particularly wide blade and a bronze hilt, grip wrapped in dark leather. The ends of the cross-guard curve in opposite directions, the side away from the edge pointing upwards, parallel to the blade, and the edge of the blade is finely slit to facilitate its sand-slinging properties. The pommel is a setting which houses an Earthshaper Sigil, giving the weapon its magical properties. Based on its condition, it appears to have been made very recently.