Callings

Callings are the main homebrew mechanic I'll be using in the campaign. They essentially act as a "mini-class' layered on top of your character build. Most callings are entered by joining a guild, receiving training from a certain master, or acquiring artifacts. Callings have phases, joining a calling will start you in phase 1, and as your phase progresses you will gain new abilities. Opportunities to join callings will present themselves organically through the story, as will upgrading phases within the callings, and a character may only be able to join one calling.

The table below will list the planned callings, their prerequisites, and a brief description of their themes and benefits. Clicking on the name of the calling will bring you to its page for details on what is offered for each phase, though it can be a bit spoilery in the later phases.